FairFight
FairFight is a server-side statistical anti-cheat operated by GameBlocks. It does not install a client driver; instead it scores match telemetry against expected human performance distributions and escalates outliers to the publisher of the affected title. Enforcement is always issued by the publisher, never by GameBlocks directly.
Restriction tiers
- Account suspension
Time-limited or permanent on the publisher account.
What it checks
- Server-side statistical scoring of match telemetry
- Outlier detection against human performance distributions
- Cross-match correlation on suspect accounts
- Manual review escalation to the publisher
Identifiers it can use
- Publisher account graph
- Session identifiers and match telemetry
- IP and login history correlated to the publisher account
Points an appeal can make
- Publisher support submission with the FairFight reference identifier
- Match-replay and telemetry rebuttal on outlier-driven actions
- GDPR Art. 15 request for EU-resident accounts
How appeals are handled
- GameBlocks itself does not appeal actions; the publisher does
- Outlier-driven actions benefit from a structured statistical rebuttal
Evidence to collect
- Publisher notice and reference identifier
- Recent match history and telemetry
- Account purchase and login history
Games that use FairFight
- Battlefield (legacy server-side)
- Titanfall 2
- PlanetSide 2
This page summarises public information. Anti-cheat vendors do not publish every detail of how their systems work, so read it as background, not as an explanation of how your own case was decided.
Banned by FairFight?
Get an appeal written for your case
Send us the ban notice and what happened. You see the price and the waiting time before you pay.

